The Game

Crime is a Career.

A Discord-first social crime strategy game

Sable Coast is not a grind game. It is a persistent criminal career — built around real decisions, social dynamics, and a city that remembers everything you do inside it.

Social by Design

Crime is better with crew.

Heists require coordination. Crew composition changes the outcome. Trust determines who you work with. Other players are not background noise — they are the game.

Persistent World

The city remembers.

Your reputation, your heat, your cash, your infamy — all permanent. There is no reset between sessions. Every move shapes your standing in the city permanently.

Discord-First

No install. No friction.

Runs entirely inside Discord. The game lives where your crew already talks. Commands are the interface; a living economy is the system underneath.

The Criminal Arc

From Street-Level to Legend

Sable Coast is a living criminal career. There is a beginning, a turning point, and an endgame. Every stage introduces new systems, new risks, and new reasons to keep playing.

01
Live

The Beginning

Petty Criminal

"Every city career starts somewhere. Yours starts in the alley."

What Opens Up

Street crimes & drops
Dirty cash accumulation
Heat system exposure
Basic street rep

The Stakes

Low heat. Low payout. Low profile.

02
Live

Building a Name

Street Operator

"People are starting to know you. That's useful and dangerous."

What Opens Up

Infamy tracking
Repeat job bonuses
Contact network access
City district access

The Stakes

Your name is worth something. So is your head.

03
In Dev

The Turn

Career Criminal

"You stop reacting and start planning. This is where the real money begins."

What Opens Up

Crew operations
Multi-role heists
Payout splits
Trust ratings

The Stakes

Crew dynamics. Betrayal has a cost. Loyalty has a reward.

04
Planned

Empire Mode

Organized Crime

"You're not running jobs anymore. You're running a business."

What Opens Up

Front businesses
Laundering networks
Passive income
District influence

The Stakes

Exposure to rivals. Business to protect. Territory to hold.

05
Future

Endgame

Crime Lord

"The city either works for you or it works against you. Nothing in between."

What Opens Up

Territorial control
Faction alliances
Broker missions
Prestige legacy

The Stakes

Everyone wants what you built. Nothing is safe. Everything is worth it.

Persistent Identity

Four Numbers That Define You

Your character in Sable Coast is expressed through four persistent stats. They move constantly. They interact with each other. And they cannot be reset.

/REP

Street Rep

Who you are in the city.

74/100

Street Rep is your identity on the ground level. It reflects your track record — jobs completed, reliability, and how the city's operators perceive you. High rep unlocks better work.

Rises When

Completing jobs successfully, building a track record.

Why It Matters

Unlocks higher-tier operations and better-paying contacts.

/INFAMY

Infamy

How loud your name is.

48/100

Infamy is broadcast reputation — how widely known your criminal operation has become. High infamy earns prestige but makes you a visible target.

Rises When

Completing high-visibility jobs, running heists, district presence.

Why It Matters

Determines your public ranking and unlocks faction interactions.

/HEAT

Heat

How much attention you've drawn.

62/100

Heat measures how much law enforcement scrutiny is currently on you. Too much heat and your operations start failing. Manage it by lying low, or risk the consequences.

Rises When

Running operations, failed jobs, getting caught, high infamy.

Why It Matters

High heat reduces job success rates and can trigger enforcement events.

/TRUST

Trust

What your crew thinks of you.

86/100

Trust is your reliability rating within the criminal network. High trust means better crew invitations and more favorable cut negotiations. Burn someone and it drops.

Rises When

Honoring commitments, fair payouts, successful heists with crew.

Why It Matters

Required for high-level crew operations. Burned trust is hard to rebuild.

The Economy

Not All Money Is the Same

Sable Coast runs a dual-currency economy. Every dollar you earn starts dirty. Getting it clean is the other half of the game.

Dirty CashUnwashed / Flagged
HOTDIRTY

$6,840

Dirty Cash6,840 / 10,000

Cannot be spent on upgrades or Empire investments

Visible to heat system — contributes to scrutiny score

Risk of seizure during enforcement events

Can be laundered through front businesses

"Every job pays in dirty cash. The question is what you do with it before it burns you."

Clean CashLaundered / Safe
Laundered

$2,200

Clean Cash2,200 / 10,000

Spend on business investments, upgrades, and Empire systems

Safe from heat checks and enforcement seizure

Used to negotiate higher-trust crew operations

Appears legitimate — reduces scrutiny score

"Clean cash is the finish line for every job. The laundry cut is the cost of doing business in this city."

The Conversion

Dirty → Clean

Laundering runs through your business network. Faster throughput means a bigger operation. The rate depends on what you own.

$6,840

Dirty

LAUNDER

−18% cut

$5,609

Clean

Laundering Rate Factors

Business type and capacity
Current heat level
Empire investment tier
RISK AND REWARD
04 OPERATIONS

Every Job Is a Decision

Operations range from quick solo drops to full-crew heists. The payout scales with the risk — and the risk is always real.

Job Card
Interface art — job card
Job Board
Interface art — job board
Street Level
Concept art — Lantern Row

Solo Operation

PIER 9 DEAD DROP

Live

Quick package transfer. Low visibility, predictable outcome.

Risk35
Reward45
Heat Impact28
Estimated Payout$800–1,200

Solo / Duo

MARINA SMASH & GRAB

Live

Faster payout, higher exposure. Works best with a driver.

Risk55
Reward70
Heat Impact50
Estimated Payout$2,400–3,800

Crew — 3 Roles

LANTERN ROW VAULT

In Dev

Coordinated entry. Requires Hacker, Enforcer, Wheelman.

Risk72
Reward88
Heat Impact65
Estimated Payout$8,000–14,000

Crew — 4 Roles

THE AURELIA RESERVE

In Dev

The flagship heist. Full planning required. One shot per cycle.

Risk90
Reward96
Heat Impact82
Estimated Payout$40,000–80,000
HOW YOU PLAY
02 MODES

Solo or Social — Your Call

Sable Coast works for solo players grinding their rep and for full crews planning operations. The game scales both ways.

Solo Play

Self-Sufficient Operator

Run crimes on your own schedule. Solo operations are available anytime — no crew required, no splits, no coordination overhead. Build your rep, manage your heat, and accumulate at your own pace.

Street crimes available 24/7 on your schedule

Solo heist variants for smaller operations

Full control over your cash and heat management

Build reputation to unlock crew opportunities

Async-friendly — play in short sessions

Crew Play

Coordinated Operations

The largest operations require crew. That means coordination, role assignment, cut negotiation, and trusting people with your operation. The payout is exponentially higher — so is the risk if someone fails their role.

Multi-role heists with 2–4 player coordination

Role-specific responsibilities and consequences

Payout split negotiated before the job

Trust scores affect who accepts crew invitations

Success and failure are shared outcomes

DISCORD-FIRST

Built Where Your Crew Already Lives

Discord is the world's most popular gaming communication platform. Instead of asking players to leave for a separate app, Sable Coast runs inside Discord directly — removing every layer of friction between you and the game.

Your crew chat, your game, and your criminal empire all exist in the same environment. The social dynamics that make Sable Coast interesting emerge naturally from how Discord communities already operate.

Join the Server
#sable-coast-bot
Online
NN
NightOwlToday at 11:42 PM
/crime run pier9
SC
Sable CoastAPP · Today at 11:42 PM

✓ CLEAN GETAWAY — PIER 9 DEAD DROP

Payout

+$1,340

Heat

+12

Rep

+8

Cash is dirty. Launder through your business or hold.

NN
NightOwlToday at 11:43 PM
/launder all
Sable Coast is typing...

No External App

No download, no launcher, no account signup beyond Discord. The game bot is added to your server and everything runs from there.

Async Gameplay

Run a crime when you have five minutes. Check your empire income when you log in. Sable Coast plays around your life, not against it.

Social Layer Built In

The server you play in is the same space your crew uses to talk. Crew coordination happens naturally because the tools are already there.

Notifications & Feedback

Bot responses, DM alerts, and server announcements keep you connected to your empire even when you're not actively playing.

Server-Based Community

Every Sable Coast server has its own player economy, its own rivalries, and its own political landscape. The server is the city.

Open to All

Free to join. Free to play. No hardware requirements. If you can run Discord, you can play Sable Coast.

THE LOOP
06 STEPS

How a Session Flows

Sable Coast has a satisfying loop at every scale — from a five-minute session to a month-long campaign. Each cycle feeds the next.

Heist Planning
Interface art — heist planning
01

Commit

Run a crime or heist

02

Earn

Dirty cash + heat

03

Manage

Heat, rep, trust

04

Launder

Convert dirty to clean

05

Invest

Upgrade, expand, crew up

06

Scale

Bigger operations

Loop repeats at higher scale each cycle

Current Status

What Exists Today

Sable Coast is in active development. The core systems are live and playable. New mechanics are being built and deployed as they become ready — no fake timelines, no empty promises.

Street Crime System

Playable now via Discord bot

Live

Dirty Cash & Heat Economy

Core economy loop functional

Live

Street Rep & Infamy Tracking

Live and persisting

Live

Crew Heist System

In active development

In Dev

The Aurelia Reserve — Flagship Heist

Design locked, building now

In Dev

Empire & Business System

Designed, not yet built

Planned

Laundering Network

Designed, not yet built

Planned

Vehicles & Garage

Future expansion

Future
SC

Start Your Career

Own the Coast. Build the Network.

The core game is live and waiting. Join the Discord server, run your first crime, and begin building your reputation in Sable Coast.

Join Discord & Play Free

Free to join · Discord required · No fake metrics