Tier IV Operation · Classified
In Development

The AureliaReserve

The most secure private vault in the Sable Coast financial district. It has never been touched. Your crew has one window per season — and one shot to take it.

Min. Crew

4 Players

Est. Payout

$2.4M – $4.8M

Heat Risk

+35 to +60

Windows

2 per season

Floor Plan — Classified
LOBBY · GROUND FLOORRECEPTIONSECURITYCHECKPOINTGUARDOFFICES · LEVEL 2EXECRECORDSACCOUNTSKEYSERVER ROOM · LEVEL 3NETWORK CORE · BIOMETRIC LOCKALARMALARMSUBLEVEL B1VAULTTHE AURELIA RESERVEROOF ENTRYNORTH FACADEEXTRACTION POINTEAST PERIMETERWEST PERIMETER▶ QUIET APPROACH — ACTIVEMinimal contact · Server bypass · Zero triggers

Showing: Quiet Approach Route

Checkpoint
Concept art — Reserve checkpoint
The Approach
Concept art — the Aurelia Reserve approach

Operation File // SC-RESERVE-001

The Aurelia Reserve

IN DEV

The Aurelia Reserve is a private banking institution in the heart of the Aurelius District. It manages accounts for the city's wealthiest residents — many of whom built their fortunes in the same shadow economy you operate in. That irony is not lost on the Broker.

Penetrating the Reserve requires pre-operation intelligence, a crew with specific specializations, and a vulnerability window that opens exactly twice per in-game season — and closes without warning. A successful run is not just about the money. It is a statement that the entire city will know about.

Operation TierIV — Flagship
LocationAurelius District — Core
Minimum Crew4 Players
Maximum Crew6 Players
Full Loot Value$2.4M – $4.8M
Heat Risk+35 to +60 per player
Season Windows2 per in-game season
Trust RequirementTrust ≥ 60 for all crew
Infamy Gain+200 to +400 on success
Season Lockout (Bust)Full cycle cooldown

Window Notice

The Reserve's vulnerability window is time-limited and unpredictable. When the Broker signals the window is open, crews have a fixed period to commit their plan and execute. Miss the window and you wait a full season.

Trust Threshold

Every crew member must hold a Trust score of 60 or above to participate. A single crew member below threshold blocks the entire operation from proceeding.

From The Broker

"The Reserve has not been touched in eleven years. Not because it's impossible — because no one in this city has assembled the right team at the right time with the right plan. That changes when you're ready."

The Operation

Six Phases. One Shot.

The Aurelia Reserve heist unfolds across six distinct phases. Every phase involves decisions. Every decision has weight. There are no neutral moments.

01

Before the Job

Intel Gathering

Weeks before the window opens, your crew researches the Reserve. Security schedules, guard rotations, vault timing, and staff patterns — all sourced through contacts or the Broker.

Game Mechanic

Crew votes on which intel sources to pursue. Better intel reduces risk multipliers during execution.

Risk Factor

Cost of intel. Low direct risk but missed information creates blind spots.

02

Finding Your People

Crew Assembly

The Reserve requires a crew of 4–6 players in specific roles. Each role slot must be filled before the operation can proceed. Missing a role is a guaranteed failure point.

Game Mechanic

Crew invitations require Trust threshold approval. All members must vote to proceed before the plan locks in.

Risk Factor

Trust score checks. One below-threshold player blocks the operation.

03

Choosing the Method

Approach Vote

Before execution, the crew votes on the operational approach: Quiet, Deception, or Force. Each carries a different risk profile, requires different role strengths, and offers different payout modifiers.

Game Mechanic

Majority vote determines approach. A tied vote defaults to the highest-heat option. The vote is final once cast.

Risk Factor

The wrong approach for your crew composition significantly increases bust probability.

04

The Job

Execution

Each role player receives a sequence of decisions during execution. Role performance is calculated from choices made. Failures cascade — one compromised role can trigger a response that locks out the vault.

Game Mechanic

Each player receives 3-5 decision prompts during their role phase. Outcomes feed into a shared operation state.

Risk Factor

Cascading failures. High heat triggers at each complication. Bust probability rises with each misstep.

05

Getting Out Clean

Extraction

The Wheelman executes the escape route. The better their vehicle, the cleaner the extraction. A clean extraction reduces final heat impact for the entire crew.

Game Mechanic

Wheelman's vehicle stats determine extraction efficiency. Police pressure from execution phase compounds here.

Risk Factor

High police pressure from earlier failures makes extraction significantly harder.

06

The Debrief

After-Action Report

The operation generates a full After-Action Report — automatically filed when the job concludes. It records every crew member's performance, the final payout, heat impact, and efficiency score.

Game Mechanic

Report visible to all crew members. High efficiency earns future operation bonuses. Poor performance is on the permanent record.

Risk Factor

None from the report itself. But the record follows you — crew invitations reference it.

Planning Board
Interface art — heist planning

Approach Selection

Choose Your Method

The crew votes on the approach before committing. Each method requires different role strengths and carries different heat and payout consequences.

Quiet Approach

No alarms. No blood. No witnesses.

The Hacker takes point. Security systems are bypassed digitally. Cameras looped. Access forged. A quiet approach leaves no physical evidence — but the technical execution must be near-perfect.

Heat Impact35/100
Execution Risk55/100

Payout Modifier

+15%

Heat Category

Low

Lowest heat. Best payout. Highest execution difficulty.

Quiet Route — Floor Plan
LOBBY · GROUND FLOORRECEPTIONSECURITYCHECKPOINTGUARDOFFICES · LEVEL 2EXECRECORDSACCOUNTSKEYSERVER ROOM · LEVEL 3NETWORK CORE · BIOMETRIC LOCKALARMALARMSUBLEVEL B1VAULTTHE AURELIA RESERVEROOF ENTRYNORTH FACADEEXTRACTION POINTEAST PERIMETERWEST PERIMETER▶ QUIET APPROACH — ACTIVEMinimal contact · Server bypass · Zero triggers

Role Requirements

MastermindRequired
HackerRequired
WheelmanRequired
LookoutOptional
FixerOptional

Crew System

Every Role Has Weight

A weak link anywhere breaks the chain. The Reserve demands excellence from every player in every role — not just the crew that's shouting loudest.

01

Mastermind

The operation lives and dies on the plan.

Coordinates the entire operation. Calls the approach, manages role assignments, and holds the payout authority. The Mastermind receives the largest base cut — and absorbs the most scrutiny.

What You Do

Directs role players during execution. Authorizes payout splits. Breaks vote ties.

Success Criteria

Operation completed without full bust. Crew exits intact.

Failure Impact

Indecision or miscommunication at critical decision points cascades down to all other roles.

02

Hacker

Everything digital bends to the right code.

Disables camera systems, bypasses electronic locks, loops security feeds, and provides real-time data on guard positions. In Quiet and Deception approaches, the Hacker is the operation's spine.

What You Do

Completes a timed digital access sequence during execution. Loops cameras for a fixed window.

Success Criteria

No alarms triggered. Security feeds compromised. Access points cleared.

Failure Impact

An incomplete loop or missed access window alerts the system. Heat spikes.

03

Enforcer

When the plan breaks, the Enforcer keeps it together.

Physical security, intimidation, and perimeter control. In Force approach, the Enforcer leads. In all approaches, the Enforcer handles unexpected resistance that other roles cannot.

What You Do

Manages physical threats during execution. Neutralizes guard encounters without triggering full alerts.

Success Criteria

Resistance contained. No public incident. Crew secure.

Failure Impact

Over-escalation draws police response. Heat spikes for the entire crew.

04

Wheelman

No crew survives without a clean exit.

Controls the approach vehicle and extraction route. Better vehicles and higher Garage stats mean cleaner extraction and lower final heat for the entire crew — not just the driver.

What You Do

Vehicle selection before the job. Executes the timed extraction during Phase 5.

Success Criteria

Full crew extracted under time limit. Heat reduction bonus applied to all.

Failure Impact

Vehicle failure or route block during extraction escalates heat across the entire crew.

05

Lookout

What you don't see is what kills you.

Monitors police frequency and patrol patterns in real time during execution. Provides early warning to the crew when pressure escalates, giving other roles time to adjust.

What You Do

Provides real-time alerts during execution. Warning calls extend the crew's reaction window.

Success Criteria

No surprise pressure events. Other roles complete without forced decisions.

Failure Impact

Missed warning means other role players face decision pressure without warning.

06

Fixer

The job before the job.

Manages logistics, contact networks, and bribery pipelines before and after the operation. Forged credentials for Deception approach. Post-op suppression of heat through contacts.

What You Do

Pre-operation: sourcing credentials, bribing contacts. Post-op: reducing heat via suppression.

Success Criteria

Approach cover maintained. Post-op heat reduced by Fixer's network quality.

Failure Impact

Blown credentials expose the Deception approach. Post-op heat reduction unavailable.

Participation

Going In Solo vs. With Crew

Going In Solo

High Risk

A solo attempt on the Reserve is technically possible — but every unfilled role is a structural weakness in the operation. You cover what you can. The rest is luck.

01

Choose Approach

Select based on your strongest personal stat. Quiet if Hacker build. Force if Enforcer.

02

Cover Critical Roles

You handle Mastermind. Other roles perform at a reduced efficiency rate.

03

No Vote Required

Solo runs skip the crew vote phase. Faster start, no coordination overhead.

04

Higher Bust Risk

Unfilled roles increase execution failure probability at each phase.

05

Smaller Payout

Solo run payout modifier: −35%. The cut is yours but the take is smaller.

06

Full Heat Absorbed

No crew to distribute heat across. All heat falls on one player.

Full Crew Operation

Optimal

A full crew operation with all roles covered and all players above the Trust threshold runs at maximum efficiency. Every role performs. Heat is distributed. The payout is the largest in the game.

01

Crew Assembly

All 4–6 role slots filled. Trust checks pass for every member. Ready state confirmed.

02

Approach Vote

Crew votes on approach. Majority decision. Plan locks in once vote is cast.

03

Coordinated Execution

Each role player acts in their phase. Decisions are independent but outcomes are shared.

04

Distributed Heat

Heat is split across all crew members. Individual exposure is significantly reduced.

05

Full Payout

No modifier penalty. Split negotiated pre-op. Mastermind holds final payout authority.

06

Shared Report

After-Action Report filed for every player. Efficient crew builds collective reputation.

After-Action Report

The Report Card

Every operation concludes with a full After-Action Report. Automatically filed. Permanently recorded. A clean debrief earns future bonuses — and a bad one follows you.

Operation Report // SC-AAR-2274

The Aurelia Reserve

Filed automatically upon operation conclusion

Clean Getaway

Season 01 · Window 2

Crew Performance

Role
Player
Performance
Cut
Status
Mastermind
NightOwl_97
92
28%
Clean
Hacker
VectorZero
88
20%
Clean
Enforcer
Bricklayer
76
18%
Exposed
Wheelman
GhostLine
95
22%
Clean
Fixer
Silkhand
84
12%
Clean

Total Loot

$3.2M

Dirty cash · Pre-launder

Your Cut

$896K

NightOwl_97 · 28%

Outcome Scores

Efficiency
88
Heat Impact
42
Crew Sync
91

Next eligibility: Season 02 · Window 1

Overall: SUCCESS

Preview — Heist reports auto-generated when the system goes live

The Stakes

What You Win. What You Lose.

No crew goes into the Reserve without knowing the outcome range. The gap between a clean run and a catastrophic failure is enormous — and both are real possibilities.

✓ Clean Success

Total Loot$2.4M – $4.8M
Per Player (Est.)$480K – $1.92M
Infamy Gained+200 to +400
Heat Gained+35 to +45
Season LockoutNone
Trust ImpactPositive across crew

! Messy Success

Total Loot$800K – $1.8M
Per Player (Est.)$160K – $720K
Infamy Gained+80 to +180
Heat Gained+55 to +70
Season LockoutPartial (1 window)
Trust Impact−5 to −15 weak links

✕ Bust

Cash Recovered$0
Per PlayerNothing
Infamy Gained+0 (no credit)
Heat Gained+60 to +80
Season LockoutFull season cooldown
Trust Impact−20 to −40 all crew
AR
In Development

The Reserve is Coming

One Shot. One Window. One Legend.

The Aurelia Reserve is in active development. Join the Discord server to follow progress, be part of the crew that runs it first, and help shape how the operation comes together.

No release date confirmed · No fake timelines · Real game in development