3 Systems Live

Game Systems

Sable Coast — Full System Reference

Ten interconnected player systems power the Sable Coast economy. Each one feeds into the next. Some are live today. Others are in development or designed for future phases. This is the full picture.

Live4
In Development2
Planned2
Future2
NO

NightOwl_97

◆ Career Criminal

RANK 14
Heat
62
Rep
78
Trust
84
Infamy
91
/PROFILELive

Passport

Your name. Your record. Your legend.

The Sable Coast passport is everything the underworld knows about you — rank, rep, heat, and the long trail of decisions that built or burned your name.

What You DoReview your character stats, operation log, and rank progression.
RiskNone — passive read. Your stats are always changing, however.
RewardFull situational awareness before every decision.

Dirty Cash

$6,840

Clean Cash

$2,200

Launder Rate82% · $12K/day cap
/WALLETLive

Wallet & Economy

Two ledgers. One city.

Dirty cash earns fast and spends slow. Clean cash takes effort to get — and spends everywhere. The distance between them is the whole game.

What You DoView dirty/clean cash split, check laundering throughput, track net worth.
RiskDirty cash is visible to the heat system. Holding too much raises scrutiny.
RewardClean cash is the foundation of all empire growth.
Next Reset04:22:18
Daily Crime Run
+$500
Check-In Bonus
+$200
Rep Multiplier
+15 REP
/DAILYLive

Daily

The city resets at midnight.

Every day is a new cycle. Operations refresh. Bonuses stack. Show up consistently, and the city rewards loyalty. Miss the window, and it closes.

What You DoClaim daily bonus, collect check-in rewards, activate multipliers.
RiskForfeited if you miss the window. No rollover.
RewardDaily cash bonus, rep multiplier, and operation unlock refreshes.
/CRIME · PIER 9 DROPAvailable
Risk
42
Reward
55
Heat +
28
Accept Job
Skip
/CRIMELive

Street Crime

Every empire starts in the alleys.

Fast. Dirty. Constant. Street crimes are the engine of Sable Coast — the entry point into the economy, and the floor you fall back to when things go sideways.

What You DoRun solo jobs — smash-and-grabs, dead drops, break-ins, vehicle boosts.
RiskHeat rises with every job. Push too hard and risk a Bust event.
RewardDirty cash, street rep XP, infamy accumulation.
The Aurelia ReservePlanning

M

MASTER

H

HACKER

E

ENFORCER

W

WHEEL

Estimated Payout$40K–80K
/HEISTIn Development

The Aurelia Reserve

Impenetrable. Until now.

The crown jewel of Sable Coast's financial district. A vault that has never been touched. Your crew has one chance per cycle — and one chance only. Plan accordingly.

What You DoAssign crew roles, select approach, execute a coordinated multi-stage heist.
RiskFull bust possible. Maximum heat. Crew failure cascades to everyone.
RewardThe largest single payout in the game. Prestige beyond calculation.
✓ Success — Marina Vault

Payout

$8,400

Heat

+42

Eff.

94%

Operations this week: 3Avg Score: 88
/REPORTIn Development

Heist Reports

Every operation leaves a record.

The debrief file. After every operation, a report is filed — automatically. It captures your performance, your crew's execution, and the outcome. The city remembers.

What You DoReview completed operations, track performance over time, identify improvement patterns.
RiskPoor reports signal unreliability to future crew invitations.
RewardEfficiency bonuses for clean runs. Historical record for progression.

Wash & Press

Operational

Daily Income

$420

Launder Cap

$1.2K/d

District

Marina

/EMPIREPlanned

Empire

Turn criminal revenue into legitimate power.

Businesses are not cover stories — they are strategy. District placement. Income pipelines. The infrastructure of a serious criminal operation, disguised as the city's economy.

What You DoBuy businesses, upgrade income tiers, assign to districts, manage portfolio.
RiskBusinesses can be targeted by rivals or exposed during heat events.
RewardPassive income streams, laundering throughput, district control.

$6,840

Dirty

−18% cut

$5,609

Clean

Throughput capacity
68%
/LAUNDERPlanned

Laundering

There's no such thing as clean hands.

Only clean money. Every dollar earned starts dirty. The laundry network is how it ends up spendable — but it has limits, and pushing them attracts attention you don't want.

What You DoRoute dirty cash through laundering pipeline, manage throughput capacity.
RiskOverloading throughput triggers investigation events.
RewardClean cash that can be spent on upgrades, properties, and vehicles.

Shadow Charger

Getaway

Utility Van

Haul

+ Empty

+ Empty

2 / 4 slots filledEst. Value: $22K
/GARAGEFuture

Garage

A garage is a statement.

The right fleet is the difference between a clean getaway and a cold cell. Not every job needs speed. Some need silence. Others need room. Your garage needs all three.

What You DoView slots, assign vehicles to jobs, track garage status and value.
RiskVehicles can be impounded during failed operations.
RewardOperation bonuses based on optimal vehicle selection.

2019 Shadow Charger

Getaway Spec

Ready
Speed
82
Stealth
60
Capacity
42
/VEHICLEFuture

Vehicles

Speed. Stealth. Capacity.

Every driver knows the difference a car makes. In this city, the difference between the right vehicle and the wrong one is measured in years — if you're lucky.

What You DoPurchase vehicles with clean cash, apply mods, assign to jobs.
RiskStolen or impounded on failed jobs. High-end vehicles are visible targets.
RewardStat bonuses on operations. Status signal in the city.
Internal Systems

The following tools are internal to Sable Coast — they exist for server management, development, and moderation. They are not player-facing systems and are listed here for completeness of the architecture.

Restricted Access

devadminops
/ADMINFuture

Admin Tools

For those who build the city.

Internal developer tooling for game management, moderation, and configuration. Not player-facing. Access strictly controlled.

What You DoGame masters manage servers, moderate players, run events, adjust economy parameters.
RiskInternal only. No player access.
RewardGame health and community management.
/MOD

Moderation

Player reports, bans, appeals, and community management tools.

Internal
/DEBUG

Debug & Testing

Game state inspection, economy overrides, and test environment tools.

Internal

How Systems Connect

Every System Feeds the Next

Sable Coast is designed as an interlocked economy. Street crimes generate dirty cash and heat. Heat shapes what you can do. Dirty cash needs laundering. Clean cash funds empire. Empire generates passive income. Income scales operations.

/CRIMEDirty Cash + Heat
Dirty CashLaundering Network
Clean CashEmpire Investment
EmpirePassive Income + Launder Cap
Income/HEIST Crew Operations

Available Now

Three Systems Are Live Today

Profile, Wallet, Daily, and Street Crime are all playable right now in Discord. Join the server to start building your criminal career — the foundation of everything that comes next.

Free · No install · Discord required