Game Systems
Sable Coast — Full System Reference
Ten interconnected player systems power the Sable Coast economy. Each one feeds into the next. Some are live today. Others are in development or designed for future phases. This is the full picture.
NightOwl_97
◆ Career Criminal
Passport
Your name. Your record. Your legend.
The Sable Coast passport is everything the underworld knows about you — rank, rep, heat, and the long trail of decisions that built or burned your name.
Dirty Cash
$6,840
Clean Cash
$2,200
Wallet & Economy
Two ledgers. One city.
Dirty cash earns fast and spends slow. Clean cash takes effort to get — and spends everywhere. The distance between them is the whole game.
Daily
The city resets at midnight.
Every day is a new cycle. Operations refresh. Bonuses stack. Show up consistently, and the city rewards loyalty. Miss the window, and it closes.
Street Crime
Every empire starts in the alleys.
Fast. Dirty. Constant. Street crimes are the engine of Sable Coast — the entry point into the economy, and the floor you fall back to when things go sideways.
M
MASTER
H
HACKER
E
ENFORCER
W
WHEEL
The Aurelia Reserve
Impenetrable. Until now.
The crown jewel of Sable Coast's financial district. A vault that has never been touched. Your crew has one chance per cycle — and one chance only. Plan accordingly.
Payout
$8,400
Heat
+42
Eff.
94%
Heist Reports
Every operation leaves a record.
The debrief file. After every operation, a report is filed — automatically. It captures your performance, your crew's execution, and the outcome. The city remembers.
Wash & Press
Daily Income
$420
Launder Cap
$1.2K/d
District
Marina
Empire
Turn criminal revenue into legitimate power.
Businesses are not cover stories — they are strategy. District placement. Income pipelines. The infrastructure of a serious criminal operation, disguised as the city's economy.
$6,840
Dirty
$5,609
Clean
Laundering
There's no such thing as clean hands.
Only clean money. Every dollar earned starts dirty. The laundry network is how it ends up spendable — but it has limits, and pushing them attracts attention you don't want.
Shadow Charger
Getaway
Utility Van
Haul
+ Empty
+ Empty
Garage
A garage is a statement.
The right fleet is the difference between a clean getaway and a cold cell. Not every job needs speed. Some need silence. Others need room. Your garage needs all three.
2019 Shadow Charger
Getaway Spec
Vehicles
Speed. Stealth. Capacity.
Every driver knows the difference a car makes. In this city, the difference between the right vehicle and the wrong one is measured in years — if you're lucky.
The following tools are internal to Sable Coast — they exist for server management, development, and moderation. They are not player-facing systems and are listed here for completeness of the architecture.
Restricted Access
Admin Tools
For those who build the city.
Internal developer tooling for game management, moderation, and configuration. Not player-facing. Access strictly controlled.
Moderation
Player reports, bans, appeals, and community management tools.
Debug & Testing
Game state inspection, economy overrides, and test environment tools.
How Systems Connect
Every System Feeds the Next
Sable Coast is designed as an interlocked economy. Street crimes generate dirty cash and heat. Heat shapes what you can do. Dirty cash needs laundering. Clean cash funds empire. Empire generates passive income. Income scales operations.
Available Now
Three Systems Are Live Today
Profile, Wallet, Daily, and Street Crime are all playable right now in Discord. Join the server to start building your criminal career — the foundation of everything that comes next.
Free · No install · Discord required
