Development Roadmap

Where We Are.
Where We're Going.

Sable Coast is a real game in active development. This roadmap is organized by what exists today, what's being built right now, and what comes after — with no fake timelines and no manufactured hype.

The game runs inside Discord. It is playable now. Every system listed as live is a real mechanic you can interact with today.

Overall Build Status

Foundation100%
Operations52%
World & Polish0%
Expansion0%

Systems Live

6 / 24

Active Dev

No Fake Dates

This roadmap uses phase-based status — Live, In Progress, Planned, Future — not launch windows or ETAs. Nothing is shipped until it works.

Real Progress Only

Live means playable right now in Discord. In Progress means active development is happening. Planned means it is designed and committed. Future means it's directional.

Community-Informed

The Discord community shapes what gets prioritized within a phase. Feedback on live systems informs what gets built next. Join and make yourself heard.

Development Phases

Four Phases. One City.

Click any milestone to expand its detail. Click a phase in the navigator to jump to it.

Playable in Discord today

6

Live Now

Actively being built

5

In Progress

Designed, not yet built

7

Planned

Long-horizon exploration

6

Future

1

Phase 1

Live

Foundation

The game is alive. Players can join, build identity, commit crimes, and interact through Discord. The core loop is real and running.

Phase Progress100%

6

Live

6

Total

Discord Bot Infrastructure

Live

The game runs inside Discord. No separate launcher. No app install. Players interact through slash commands and bot responses in a dedicated server.

Profile & Passport System

Live

Every player has a persistent criminal identity — alias, rank, infamy, Trust score, Street Rep, Heat level, and complete transaction history.

Clean Cash & Dirty Cash Wallet

Live

Dual-wallet economy. Clean Cash is safe to spend. Dirty Cash carries risk and must be laundered before it can be used freely.

Daily Crime System

Live

A structured set of daily operations — street-level crimes with risk, reward, and Heat consequences. The entry point for new players and a persistent income source for veterans.

Heat, Trust, Infamy & Street Rep

Live

Four persistent stats that govern access, risk, and reputation across the game world. They rise and fall based on what you do — and what you don't do.

Laundering System

Live

Dirty Cash can be laundered through a set of mechanics — at a cost. Rate, speed, and access depend on your Empire fronts and network contacts.

2

Phase 2

In Progress

Operations

The game is growing. Heist infrastructure, Empire building, and vehicle systems are actively in development. These are the systems that add depth to the core loop.

Phase Progress52%

5

In Dev

6

Total

Aurelia Reserve Heist

In Progress

The showcase multiplayer operation. Tier IV. Requires a crew of 4–6 with specific role coverage. A full planning, execution, and after-action report cycle.

Heist Reports

In Progress

Auto-generated After-Action Reports filed at the conclusion of every operation. Crew performance, payout breakdown, heat impact, and efficiency scoring.

Empire System

In Progress

Build and manage a portfolio of criminal business fronts across the city. Each generates passive income, laundering capacity, and district influence.

Garage & Vehicle System

In Progress

Acquire, modify, and deploy vehicles. Vehicle stats directly affect extraction efficiency, operation flexibility, and payout modifiers on certain crime types.

Crew System

In Progress

Persistent crew identity — invite, vet, and coordinate trusted players for multi-person operations. Trust checks apply before crew access is granted.

Solo Operation Scaling

Planned

Adjustments that make solo runs on multi-player operations viable — with reduced payout and higher bust risk — rather than simply blocked.

3

Phase 3

Planned

World & Polish

Once the core systems are stable, attention moves to world depth, social texture, and the quality of every player-facing experience.

Phase Progress0%

6

Total

District Presence System

Planned

Districts recognize your reputation. High Street Rep in Harbor Row unlocks exclusive contacts and operations not available elsewhere.

NPC Contact Network

Planned

Named contacts across the city — each with their own specialization, price point, and reliability rating. Your relationship with each contact evolves based on history.

Seasonal Events & Windows

Planned

Time-limited operations, district events, and opportunity windows that open and close on a seasonal calendar.

Social & UX Polish

Planned

Improved feedback, cleaner command responses, better onboarding flow, and a more coherent first-hour experience for new players.

Visual Identity Expansion

Planned

Richer embedded visuals in bot responses — operation briefs, result cards, and passport renders that reinforce the game's visual language inside Discord.

Alliance & Territory Mechanics

Planned

Player networks can form alliances, claim district influence, and conflict over territory — with economic consequences.

4

Phase 4

Future

Expansion

Long-horizon capabilities that depend on the health of the earlier phases. No commitments, no timelines — but the design thinking is already underway.

Phase Progress0%

6

Total

Web Player Dashboard

Future

A dedicated web interface for reviewing your profile, operation history, empire overview, and crew activity — separate from the Discord bot experience.

Admin & Developer Tools

Future

Internal moderation tools, economy monitoring, operation balancing dashboards, and world event management systems for the development team.

Cross-Server Play

Future

The game is currently hosted in one Discord server. A future model could allow player identity to persist across multiple connected servers.

Mobile Companion

Future

A lightweight mobile interface for checking your stats, managing your Empire, and receiving operation alerts — without opening Discord.

World Lore Expansion

Future

Deeper worldbuilding — district histories, NPC backstories, in-universe news, and narrative events that respond to what players collectively do.

Economy Balancing Layer

Future

A living economy model that adjusts payout rates, laundering costs, and district prices based on aggregate player behavior — keeping the game fair as it scales.

Follow the Build

The best place to watch Sable Coast develop is the Discord server. Patch notes, system updates, community votes, and early access to new features — all live there first.

Join the Discord

No release date promised · No vaporware · Real game in active development